Star Wars Squadrons - Ships and Game Modes.
Welcome pilots to your first Star Wars Squadrons Information Brief here on Beyond the Blast Doors Network. In this brief we will cover information about the game Star Wars Squadrons. It’s a first-person team-based starfighter combat game set a few months after Return of the Jedi, the Rebel Alliance has reformed into the New Republic. Despite their climactic victory over the forest moon of Endor, though, the war is not over. Now that Emperor Palpatine is dead (to a point) The Empire and the New republic are pretty evenly matched at this point in the game
The game starts with the single-player story of Star Wars: Squadrons to help you get aquatinted and fine tune your skills. This is where you will also be able to create your custom fighters for both the Imperial Navy, and The New Republic. Players will also experience a tale that shows you both sides of the war. An imperial pilot dealing with the fall of the empire, and a freedom fighter on a classified mission to stop an imperial fleet. While the story unfolds players will jump between the two factions and mission to mission.
Fast forward and now we are in the hangers of the ships in the New Republic and the Imperial remnants. Let's have a look at our different ships and what they can do.
T-65 X-WING STARFIGHTER
The workhorse of the New Republic, the Incom X-wing starfighter is a great all-rounder, packing a good balance of firepower, durability, and manoeuvrability into its distinctive frame. This is the most versatile and easiest to handle of the New Republic starfighters and is effective against both enemy starfighters and capital ships.
BTL Y-WING BOMBER
The heavy hitter of any New Republic squadron, the multi-role Y-wing bomber may be sluggish compared to other ships in the New Republic’s roster. But what it lacks in speed, it more than makes up for in stamina and firepower.
RZ-1 A-WING INTERCEPTOR
By far the fastest and most agile starfighter in the New Republic’s lineup, the A-wing interceptor is built for dogfighting. While it is handy at taking out turrets on capital ships to clear the way for the heavy-hitters, the A-wing is better suited for forging ahead and tearing through enemy starfighters.
UT-60D U-WING SUPPORT CRAFT
Sporting four massive thrusters that lend it surprising speed and mobility, the U-wing support craft is a welcome addition to any squadron. While it is difficult to kill in a dogfight, its true value is in supporting the squadron with life-saving supplies and repairs, allowing fellow pilots to operate more effectively.
Moving on to the Imperial side of things and the "TIE" fleet.
The standard starfighter of the Imperial Navy, the TIE (Twin Ion Engine) fighter is sturdy (despite a lack of deflector shields), faster, and more agile than its Rebel X-wing counterpart, and versatile enough to serve in multiple roles.
A heavily armoured tank of a ship, the TIE surface assault bomber is the slowest and least responsive ship in the Imperial roster, but that thick armour allows it to hang tough in a firefight against the faster ship classes. In a head-to-head joust with any other ship, the bomber – with its powerful loadout – will always come out on top.
Surprisingly nimble for a ship of its bulk, the TIE reaper support craft brings many advantages to a squadron, and many disadvantages to that squadron’s opponents.
The TIE interceptor is the lightest, fastest, and most responsive starfighter in space. It can use its high acceleration and turn rates to outmaneuver an enemy fighter, evade missiles, and dodge incoming cannon fire from capital ship turrets.
You will be able to fully customise your ships with cosmetics earned in the game through various challenges and milestones. (no loot crates or microtransations here) However its not just how your ship looks but also what components you upgrade for your ship. What you put as your load out will not only mean the difference between winning and losing as an individual, but also as a squad.
Once you have mastered your skills and choose your load out time to fly in two modes (besides story mode)
Dogfights: 5v5 you can test your fine tuned and chosen load outs in "simple" missions.
Fleet Battles: this is the main mode where you and your squad can play online, or chose to play in an offline more if AI ships in memorable large-scale battles that play out in three stages.
That is all for today Pilots, keep coms open for the next Info Brief 02 where we uncover some discovered Easter eggs, and deeper intel about that game that wasn't released in the main press release
Star Wars: Squadrons will release on October 2nd 2020